This might seem like a rather odd article to post at Stingray. However this is an introductory piece which will set the stage for later articles in which I address the practice of virtual and game training of Spiritual Skills, among other things.
TRWS Virtual Training and Gaming Doctrine
TRWS: TGS and TSS The various real and virtual elements of TGS and TSS are based upon the doctrine of Game Theory which relates that gaming can be, and in some cases should be, training for various Real World Capabilities. Therefore TGS and TSS are components of the Transferable Real World Skills Game Theory doctrine.
TRWS (and the various components which comprise the Doctrine) is a Virtual Training and Gaming Protocol designed to allow the development, practice, and transmission of Real World Skills into a Training Scenario or Gaming Environment. Likewise the practice of Gaming and Virtual skills in a realistic manner within a virtual or artificial environment is designed to allow Training and Gaming Scenarios an opportunity to develop into Real World skills which can then be employed within a Real World Environment. The effectiveness of the protocols is not dependent upon the type of scenario, general environment, particular game, or virtual training opportunity undertaken, but is rather dependent upon the degree and nature of the realism of the practice. TRWS Game Theory demands a level of realism and practice which makes it practical to assume that any reasonably intelligent and trainable person employing the protocols can in fact perfect current skill sets or even develop entirely new skill sets within the game environment which can then be realistically employed within a Real World Environment.
Transferable Real World Skills (TRWS) Game Theory states that skills and capabilities learned in real life should be transferable and practitionable in-game, and conversely that skills and capabilities played in-game can be and should be used as a training vehicle for the practice of Real World and Real Life skills…