Stingray: Technical Archives

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This might seem like a rather odd article to post at Stingray. However this is an introductory piece which will set the stage for later articles in which I address the practice of virtual and game training of Spiritual Skills, among other things.

TRWS Virtual Training and Gaming Doctrine

TRWS: TGS and TSS The various real and virtual elements of TGS and TSS are based upon the doctrine of Game Theory which relates that gaming can be, and in some cases should be, training for various Real World Capabilities. Therefore TGS and TSS are components of the Transferable Real World Skills Game Theory doctrine.

TRWS (and the various components which comprise the Doctrine) is a Virtual Training and Gaming Protocol designed to allow the development, practice, and transmission of Real World Skills into a Training Scenario or Gaming Environment. Likewise the practice of Gaming and Virtual skills in a realistic manner within a virtual or artificial environment is designed to allow Training and Gaming Scenarios an opportunity to develop into Real World skills which can then be employed within a Real World Environment. The effectiveness of the protocols is not dependent upon the type of scenario, general environment, particular game, or virtual training opportunity undertaken, but is rather dependent upon the degree and nature of the realism of the practice. TRWS Game Theory demands a level of realism and practice which makes it practical to assume that any reasonably intelligent and trainable person employing the protocols can in fact perfect current skill sets or even develop entirely new skill sets within the game environment which can then be realistically employed within a Real World Environment.

Transferable Real World Skills (TRWS) Game Theory states that skills and capabilities learned in real life should be transferable and practitionable in-game, and conversely that skills and capabilities played in-game can be and should be used as a training vehicle for the practice of Real World and Real Life skills…

Link to Full Article

According to ComputerWorld:

An online criminal has offered to sell software that exploits an unpatched bug in Microsoft Corp.’s Windows Vista operating system, according to security vendor Trend Micro Inc.

The code was offered for sale in an underground hacker discussion forum last month, said Raimund Genes, Trend Micro’s chief technology officer. The asking price? $50,000.

Because Vista is not as widely adopted as Microsoft’s XP or Windows Server 2003 operating systems, criminals would have fewer potential victims to attack with the code.

“To be honest [the price for a Vista zero day] should probably be lower,” said Joe Telafici, vice president of Avert operations with McAfee Inc. “There’s nobody to infect with it.”

There have been far fewer vulnerability disclosures in the weeks up to Vista’s commercial release than there were when XP was introduced, Telafici said. That’s partially due to the expansion of the underground marketplace for software bugs, he said. While most hackers were motivated by the fame and glory just a few years ago, they growth of cybercrime has introduced a new breed of more stealthy professionals, security experts say.

Criminals who plan to use Vista vulnerabilities “are going to be holding them close to their chest until they are ready to release them,” Telafici said. “I wouldn’t be amazed if we saw vulnerabilities popping up over the next year that were found now.”

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